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 Assassin's Guild

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Posts : 297
Join date : 2009-10-04
Age : 48

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PostSubject: Assassin's Guild   Assassin's Guild I_icon_minitimeSat Jul 03, 2010 3:56 pm

FACTIONS


Factions can be powerful allies or enemies. When conducting negotations or accepting favors from a faction it is best to know who you are dealing with before accepting the terms.

Some factions only offer select services while others may offer all, however those that offer only a limited selection may be more apt to accomplish the chosen task versus the "Jack of All Trades" factions.

Once a service has been paid in full by the player, then the chosen task will commence. It is important to note that although a service has been paid for, that doesnt necessarily mean it will succeed. If a "Faction" service fails in it's attempt, then that task is considered complete unless of course the player and Faction can re-negotiate other terms.


SERVICES:

(1) Sabotage:

-Creatures

-Supply Lines (Life)


(2) Guerilla Warfare:

-Misinformation

-Hit & Run

(3) Assassination:

-Player Only!!!

(4) Reinforce:

-Wave Rank 1:

-Wave Rank 2:

-Wave Rank 3:

(5) Steal (Artifact):
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